Is it possible to export as a set of png files? If I could export planets as
1) A png that could be applied to a sphere, and
2) A png that represents a bump map
This program would suit my needs more or less perfectly if it could do these two things. Is there any way it can do them now? Or is there any way I could convince you to implement this? It would be a massive help to me, and very appreciated! :3
do you ever plan on making the tectonic plates move? like a feature that shows the planets geography changing throuh time, like real tectonic plates move. a lot like tectonic js? idk if what im saying is making sense LOL
To be truely accurate you need to add volcanoes into this along with the rain shadow effect. You should make it where volcanoes can have various levels of activity and the size of it. Including the volcano type (and their magma type). rain shadow effect is besically where one side of mountains are wetter, the other is dryer.
Is there a way to change the size of the window? I am have a very wide monitor and this causes the menus to display incorrectly. When I run it in windowed mode, it will not allow me to resize.
I gotcha! Also, if you end up implementing other types of planets (desert, lava, asteroid pocked), it would be absolutely amazing! I am looking at this for creating planets for a game I am creating. (will def up my donation if I end up using it)
After you export the world, how do you map the 6 textures to a sphere in Unity? Is there a Unity project that is set up to accept these textures? Thanks for the awesome generator!
The 6 textures are automatically mapped to the materials. Blender can natively open .gltf files, so you can import the file into Blender and export it to a Unity-ready format. There are also extensions for Unity to open it directly.
This is amazing. It would be nice to add a wider range of possible changes and additional parameters, such as the size of the planet. After them, I also hope to be able to create my own planets manually
Dude this is epic. I was wondering, would it be possible to make the ocean amount slider more extreme (like all the way from 0 to 1)? It'd be really cool to be able to make full dry planets with no water.
This point aside, this is one of the coolest projects I've ever seen!
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I don't know if virustotal is right but it detected trojan do someone know why it showed it (Edit) nvm it was false positive
Is there a way to make the planet into a flat image? If not, you should definitely do it. Exporting seems to only make tiny pieces of the world.
PLEASE make it available for Linux??
actually plays on linux very well ^^ install the itch launcher, Et wolla, good Linux compatability
Is it possible to export as a set of png files? If I could export planets as
1) A png that could be applied to a sphere, and
2) A png that represents a bump map
This program would suit my needs more or less perfectly if it could do these two things. Is there any way it can do them now? Or is there any way I could convince you to implement this? It would be a massive help to me, and very appreciated! :3
I cant seem to see the new features added from the latest video, Its still the old version
If you could add a windowed mode, that would be cool. Otherwise, awesome.
it won’t let you change the window size but you can make most unity games exit from fullscreen mode with alt+enter
For some reason I am unable to export it properly. The file exports as a .glb file and nothing can use it for some reason.
Is there some sort of file/place I can see what the different settings do in the simulator?
do you ever plan on making the tectonic plates move? like a feature that shows the planets geography changing throuh time, like real tectonic plates move. a lot like tectonic js? idk if what im saying is making sense LOL
can you add a map system so you could download it and put it where you want
goated game.
To be truely accurate you need to add volcanoes into this along with the rain shadow effect. You should make it where volcanoes can have various levels of activity and the size of it. Including the volcano type (and their magma type). rain shadow effect is besically where one side of mountains are wetter, the other is dryer.
This generator is a such a great tool! However, I'd love the option to export it as an equirectangular map so I can easily project it onto a sphere.
Is there a way to change the size of the window? I am have a very wide monitor and this causes the menus to display incorrectly. When I run it in windowed mode, it will not allow me to resize.
not at the moment, but i’ll definitely add it in the future. For now, perhaps try changing the aspect ratio of your monitor natively
I gotcha! Also, if you end up implementing other types of planets (desert, lava, asteroid pocked), it would be absolutely amazing! I am looking at this for creating planets for a game I am creating. (will def up my donation if I end up using it)
I will totally do that at some point but for now the focus is on making it as accurate as possible to Earth’s geography!
After you export the world, how do you map the 6 textures to a sphere in Unity? Is there a Unity project that is set up to accept these textures? Thanks for the awesome generator!
The 6 textures are automatically mapped to the materials. Blender can natively open .gltf files, so you can import the file into Blender and export it to a Unity-ready format. There are also extensions for Unity to open it directly.
Add it to Android
Suggestion - become spiritual succesor to songs of the eons
How did this thing get so popular
Dude this is epic. I was wondering, would it be possible to make the ocean amount slider more extreme (like all the way from 0 to 1)? It'd be really cool to be able to make full dry planets with no water.
This point aside, this is one of the coolest projects I've ever seen!
this is so peak
Very cool