To be truely accurate you need to add volcanoes into this along with the rain shadow effect. You should make it where volcanoes can have various levels of activity and the size of it. Including the volcano type (and their magma type). rain shadow effect is besically where one side of mountains are wetter, the other is dryer.
Is there a way to change the size of the window? I am have a very wide monitor and this causes the menus to display incorrectly. When I run it in windowed mode, it will not allow me to resize.
I gotcha! Also, if you end up implementing other types of planets (desert, lava, asteroid pocked), it would be absolutely amazing! I am looking at this for creating planets for a game I am creating. (will def up my donation if I end up using it)
After you export the world, how do you map the 6 textures to a sphere in Unity? Is there a Unity project that is set up to accept these textures? Thanks for the awesome generator!
The 6 textures are automatically mapped to the materials. Blender can natively open .gltf files, so you can import the file into Blender and export it to a Unity-ready format. There are also extensions for Unity to open it directly.
This is amazing. It would be nice to add a wider range of possible changes and additional parameters, such as the size of the planet. After them, I also hope to be able to create my own planets manually
Dude this is epic. I was wondering, would it be possible to make the ocean amount slider more extreme (like all the way from 0 to 1)? It'd be really cool to be able to make full dry planets with no water.
This point aside, this is one of the coolest projects I've ever seen!
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can you add a map system so you could download it and put it where you want
goated game.
To be truely accurate you need to add volcanoes into this along with the rain shadow effect. You should make it where volcanoes can have various levels of activity and the size of it. Including the volcano type (and their magma type). rain shadow effect is besically where one side of mountains are wetter, the other is dryer.
This generator is a such a great tool! However, I'd love the option to export it as an equirectangular map so I can easily project it onto a sphere.
Is there a way to change the size of the window? I am have a very wide monitor and this causes the menus to display incorrectly. When I run it in windowed mode, it will not allow me to resize.
not at the moment, but i’ll definitely add it in the future. For now, perhaps try changing the aspect ratio of your monitor natively
I gotcha! Also, if you end up implementing other types of planets (desert, lava, asteroid pocked), it would be absolutely amazing! I am looking at this for creating planets for a game I am creating. (will def up my donation if I end up using it)
I will totally do that at some point but for now the focus is on making it as accurate as possible to Earth’s geography!
After you export the world, how do you map the 6 textures to a sphere in Unity? Is there a Unity project that is set up to accept these textures? Thanks for the awesome generator!
The 6 textures are automatically mapped to the materials. Blender can natively open .gltf files, so you can import the file into Blender and export it to a Unity-ready format. There are also extensions for Unity to open it directly.
Add it to Android
Suggestion - become spiritual succesor to songs of the eons
How did this thing get so popular
Dude this is epic. I was wondering, would it be possible to make the ocean amount slider more extreme (like all the way from 0 to 1)? It'd be really cool to be able to make full dry planets with no water.
This point aside, this is one of the coolest projects I've ever seen!
this is so peak
Very cool